Dash Shenanigans (Platformer game) development

ok, so I fixed the problem because you are using functions that just don’t exist in wick editor. But I didn’t have time for it to work for every platform with the name ground or something like that.

file - My Project5-3-2026_10-36-25.wick (317.7 KB)

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thank you! btw, is it possible to name another object the same thing as the previous?

no, so the fix is to create an array that has all the platforms and the collision script looks at the array to see if it should have collision or not, I just don’t have time for that. you can look at platformer examples that have been posted on the forums though.

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ok, its just my collision codes dont work i tried using getAllObjects that usually work in other coding platforms but just doesent work here, i also tried naming and using, then i also tried it with classifying but they dont work, ill just see some other platformer games

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What other coding platforms have you used?

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do you know visual studio code? i used that one and of course, i used to do block coding

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I don’t use visual studio to much anymore, I tried out c# but stopped learning and just stuck with gdscript and js. But I still use it to edit wick editors html exports to change the name

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i first used vsc when i started learning python which then i quit and switched to web development coding (HTML, CSS and Javascript) i have memorized and learnt css and html but i still need some understanding on JS

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I learned html and css but didn’t like it as much, I prefer game dev compared to web dev

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ye same, but web dev can also be exploited for game dev but i learned about wick (started animating first tho until i learnt there was a coding platform inside it) and decided that this is a better software for making games and interactive stuffs

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Yeah, I feel wick can have lots of potential, but the game dev side just is not updated

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yeah some stuff and codes are missing, i mean the made candlestick which i currently use but they still need some updates tho the updates do give out major buffs to the software but still i like using it

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YAY! I HAVE FINALLY LEARNT THE SIMPLE WAY OF ADDING COLLISIONS!!! i didnt use any tutorial, i just thought like “how about if i do this?” sorta thing

the tutorials are too advanced for me to comprehend what on earth is happening, i used this code

if (this.hits(platform_) && this.vy >= 0 && this.y < platform_.y) { this.y = platform_.y - (platform_.height / 2 + this.height / 2); this.vy = 0; this.isGrounded = true; this.gravity = false } else { this.isGrounded = false; this.gravity = true }

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