Forum Fighters: Rewritten (Discontinued)

oh, forgot to mention it, i made it vertical so it was easier to read.

if it’s horizontal, it should at least be the other way around. that way, the text pans from right to left and we read from left to right.

i have an idea how bout this: flambe can float and is on the 3rd map

Started experimenting with names on the hp bars
FFR 1.4.2 patch 26-3-2021_8-19-23.wick (1.4 MB)

3 Likes

removed the “finish him” thing, and also removed the victory/lose poses. when we add the pose thing back, they should probably be taken from the characters frame, and the characters should switch their frames to their victory or lose pose, whichever it is for that case. if we want, the victory pose can be bigger than the lose pose.

i also made it so that it says the actual name at the winner frame instead of just red or yellow. and speaking of that, we need to make the default name (for when we don’t go through the character select and run it directly on the arena frame) to be BARON and PKHEAD so that they don’t show up as undefined.

FFR 1.4.2 patch 36-3-2021_9-04-24.wick (1.4 MB)

2 Likes

Just make it something funny like “holder of places”
FFR 1.4.2 patch 46-3-2021_13-12-40.wick (1.4 MB)

hey, I know that you don’t know me but who cares. can you add online play and it is possible : 3

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as much i would want to, we arent that advanced or rich to run a sever

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first, while it is possible
most of us dont have uni-level of game design skill to make said game online
and
to make a game online we require a sever
and then we need to solve all the poblems that come with said sever,
cost
lag compensation
wither we could have multiple, since one can only cover so many countries each

at the moment, i think creating the game is more important

it is free like the entire wick editor is free and you don’t need a rich server.

never mind i will do it

and when i am finish i will give you the link.

please, go ahead and try to
if you somehow manage to
while solving

  • lag issue
  • coverage of cross-continental distances
  • the fact we are running on a very generous 0$ budget
  • the ability of even knowing how to get the game to send multiple inputs to a server to check and back to the computer in an efficient way
  • do all these and have a result of a decent gameplay
  • have the sever be strong enough to house many different players playing at once

I will be impressed, and safe to say, let you join
go ahead, you may try out using the files

um i never ran into any of those problems. your the boss so do you even want me to try

please, show me how~
how do you run a sever for me, and you, to play FF

never mind, just forget about it.

We also need to continuously update it

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no seriously, i want to know
please tell me

ok you asked for it.

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i am just going to give you the link.

1 Like

networking-test.html (2.1 MB)