is it just me or is this WAY harder.
I think I’ll stick to this:
if (this.hitTest(player){
player.axis -/+ speed
}
player = player
axis = x/y
-/+ = -/+
speed = the player’s speed
is it just me or is this WAY harder.
I think I’ll stick to this:
if (this.hitTest(player){
player.axis -/+ speed
}
player = player
axis = x/y
-/+ = -/+
speed = the player’s speed