Not the play script. When the player touches the flag it goes to a frame. I know its there somewhere.
Double click the flag and check the default script of the last frame
CALLING ALL DESIGNERS AND WRITERS @BSA_15 @gamer_boi @TheonY
We need some more levels, maybe implementing the story into levels more. w2l7 will be a multi layer level, which means it will have more than 1 layer, so it will also be a vertical challenge too, and w2l8 combines the mechanics and may include either a story cutscene or bossfight.
Give it your all!
Edit: was also thinking we can implement a pikuniku-like trophy system, as it provides a FUNdamental, reward. Players could maybe find secrets and unlock trophies, and we might as well make them a save system, like in levels.
I’m on it.
on it
working on a map called glacier and sevonix studios
Do sevonix studios as w2l8, maybe the boss can be a rouge AI in a scrapped game that came under the influence of the main villain.
Maybe the boss could be named “PROJECT_071”
Also an achievement idea, when you click the for sale sign in w2l4, you buy the property and get the property owner achievement
Edit: Progress on interstate 81
squareadventures4-26-2021_12-33-33.wick (2.9 MB)
Can anyone add a random tagline system like i had the idea for in ffr?
2 more levels…
Finishing w2lv7 and then we do w2l8
squareadventures4-30-2021_9-35-26.wick (3.0 MB)
NEW TASK
Level Design
I'm at a loss for what to put on the top row of the new level. If anyone can put some obstacles there that would be nice!Also new game mechanic, speed pads! Another thing, pressing Enter+D on the main menu pulls up the tagline debug.
@gamer_boi @BSA_15 @Crafter_Flance @TheonY
where did everyone go
hey squarie says hes tired at the end of level 7 so how bout we make a beach cutscene where he gets picked up by some waves to an island and at the end of the island “mini world” (witch means it has 2 or 3 levels) you fight a boss and then get back to world 2 where you fight the boss there.
We could do that
ill work on the cutscene