Wick game jam(closed!)date changed to Sunday 12pm central daylight time

Wick uses JSON and JavaScript to handle all of it’s data. Problem is, JSON is really, really unoptimized for big Arrays. Combined with a 2GB (RAM) Chromebook (Of which 1.9GB is used by the system), you only have up .1GB left for:

  • Assets
    • Base64 encoded images (these can get really long, B64 is encoding algorithm that turns binary into text.)
    • SVGs (these are less big, but still big.)
    • Base64 encoded MP3s, WAVs and OGGs. (try to avoid WAV, as it’s the raw audio without any compressing.)
  • Clips
    • Timelines
      • Frames
        • Clips…
    • Scripts (un-encoded, which is really bad for big scripts.)
    • ID

All of that exported into a single ZIP, containing the images and SVGs, with a project.json file which describes the whole project. Which leaves 100 MEGS, which is smaller than Roblox’s app size (173 MB)

Answer: If you can, get a computer with MOAR RAM!

I changed the date to Sunday!!!

1 Like

my computer has 16gb of ram and i use linux mint… i have 80% of the ram free

Just save a lot. Wick is really memory intensive, I have 32 GB and I still crash a lot.

I cooked

My Project5-31-2025_23-23-51.html (2.3 MB)

1 Like

cant acess it :C

how?
(100000000)

Screenshot 2025-06-01 9.04.38 AM

Fun Fact: The first prototype for a chromebook was the CR-48, in 2010!

2 Likes

Wick jam closes