Wick uses JSON
and JavaScript
to handle all of it’s data. Problem is, JSON
is really, really unoptimized for big Arrays. Combined with a 2GB
(RAM) Chromebook (Of which 1.9GB
is used by the system), you only have up .1GB
left for:
- Assets
-
Base64
encoded images (these can get really long,B64
is encoding algorithm that turns binary into text.) -
SVG
s (these are less big, but still big.) -
Base64
encodedMP3s
,WAV
s andOGG
s. (try to avoidWAV
, as it’s the raw audio without any compressing.)
-
- Clips
- Timelines
- Frames
- Clips…
- Frames
- Scripts (un-encoded, which is really bad for big scripts.)
- ID
- Timelines
All of that exported into a single ZIP, containing the images and SVGs, with a project.json
file which describes the whole project. Which leaves 100 MEGS, which is smaller than Roblox’s app size (173 MB)
Answer: If you can, get a computer with MOAR RAM!