X- and y-coordinate problems

In the editor, an object’s x and y are identified by its top-left position, but in the code, it is identified as the middle of the object, and it’s given me a lot of confusion. can you make it so that it’s one or the other?

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I ran into the same problem. I think center alignment is better, since it matches the selection widget, and also top-left makes aligning objects to center stage frustrating.
For Clips, though, I think the Position in the editor should match the + symbol that appears when you’re editing it.

Until that’s fixed though, you can convert your objects to a Clip (Ctrl-G) and then have better control of the alignment.

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@kryptot7
Have you noticed that an object’s size is different
when inspecting it in the editor, and inspecting the same object in its on timeline?