A FNF Tutorial Part 2: Camera

  1. FNF Cameras have a smooth glide when it’s their turn

  2. Make sure they have instance names. (I added a test dummy here.)

  3. Add the v-cam here.

  4. Add the code to the v-cam in the default script:

var characterTurns = baron;

  1. Add the controller clip and code it.

Screen Shot 2021-02-16 at 11.12.00 PM

  1. Make sure to modify the update script on the V-Cam clip and type this at the bottom of the update script:

this.x += (controller.x - this.x)/8;
this.y += (controller.y - this.y)/8;

  1. Code the controller clip but this time with the default script again:
    Screen Shot 2021-02-16 at 11.19.39 PM
    copy the code here:
    this.opacity = 0;

Now it can’t be seen.

Part 3 will come soon… maybe quickly?


late response sorry,
but @gamer_boi although yes both of you are working on similar concepts please do be reminded that talking about your own project in others’ topics is a little… strange
sending a response in any topic will “bump” it up to the top of the page and if you want attention or help from others simply change the type of topic to “help” or “collab”, its sure to get some bored person’s attention