Audio loops and other features

just made a test
I uploaded my audio file in the same folder as wick html
inside wick project I used standard howler.js commands

var sound = new Howl({
src: [‘wickLove.wav’],
loop: true
});
sound.play();

It works like a charm outside wickeditor and you can use howles methods
now I’d like to know if I could target the audiofile loaded inside wick asset library instead of having to upload it separately.
do you know if it’s possible?

i think you can use this.project.getAssetByName(name) and umm print the result of that to the console then look at it and you should be able to inspect its properties

mmm i can’t figure it out
it’s already good to know that wickeditor load howler.js and let you call all the methods directly