Begining a full character using Inkscape and LukeTools - Design to Animation

Hi all, I believe I have the animation aspect of LukeTools completed. I’ve been working toward a basic Moho style bones rigging and animation process where I can design my character in Inkscape - Export everything as SVG and then import every part as a native Wick Editor curve. Then I add bones in “Dem Bones” export those as parts and reimport again in Dem Bones as a MyCharacter rig. I’ll animate there and then Commit to Wick Editor as a native curve clip animation. So far the components work. I just need to work out the Production Pipeline and I will post a tute video on YouTube.

Inkscape

Seperated Components in Wick

Individual Bones Added for Parts

Stay Tuned
L

Preliminary rigs and animation is proving - perfect!!


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It looks fantastic. It would be good if you publish a video with what things this can achieve.

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Hi Jovanny,

While making the video I found a few bugs. So I will be getting to those before I continue editing the final one. I do have help with GPT these days. I could not have coded this all on my own. Though I did develope the bridge process on my own, I get AI to do the heavy lifting. My problem at the moment is some of the bone’s translation and rotation don’t get captured when the user wants to record the actions in Wick.

But I have heaps of progress!

L

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Buggy - build 001.

Characters are built with parts and animated one part at a time. The parts get pinned to a main body part. The body gets animated before all of the other child parts, and they are meant to follow along… There are three types of part. Boned parts with (stretchy and solid) bones, a MouthShape part animated the same as LipService, that can also load a LipService data file, and a Wink part. Wink parts can be used to load a different eye, hand, foot, etc for extra peripheral animation. These all get pinned to the main body parts so they take on the body animation / translations.

At present when I go to animate a pinned bone - except for MouthShapes - they all become unpinned.

Buggy001

I have ironed out most of the bugs. I will create the video this coming weekend.
Character working mostly

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Still some major bugs…

image
When building in the editor you get this.

image
When you save the part and add it to the character as a part you get this.

image
But then when you Commit to render to wick You get fig 1 here - different again.
I need to ensure WYSIWYG

L

I don’t see this phrase since when dreamweaver was popular… :D

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