whenever i make a button and do goto and stop when i go to test it and click on it it starts blinking odly?
then it says i need a semicolen so i add one to the code and it still blinks please fix
To stop the blinking problem, you’ll need to go to the button’s timeline, and add something to frames 2 and 3, or just extend the first frame more to the right. I don’t quite use 1.18 that often (mostly because I’m still not used to the new shortcuts), but I do know that this is gonna be a major problem in the future of wick if it can’t be stopped
(not to worry, the Wick team could this
no doubt)
yah i also have a code question how do you you make the ending play after you beat the last of something cause in my game if people go out of order and pick fight 3 first they"ll get the ending first so is there a way to make it play after the last one they do? like if they do fight 2 last they’ll get the ending on fight 2? (cause there are several fight choices in my game) also is there a way to have something appear after you go back to it like if they pick the wrong move when they go back to the fight menu where you pick the move choices a new move appears?
Hmm, that is possible if you find a way to refer to their results. Like, if fight 3 was complete, project.DoneFights+=1
, and on default the project.DoneFights=0
, and if(project.DoneFights===3){project.StartEnding}
, though you can’t do this across different frames, so try making a new layer with a frame that extends over the frames that you’ll need.
That’s possible, but not cross frames. Maybe have all the moves already ready in the menu, and when selected, if their opacity>0
, then they will be in use, otherwise, if selected, an error is gonna pop up, or just nothing happens. Then, when a player does a certain something, you could do something like project.progress+='10%'
, and if the progress is over 30%
, one of the moves is unlocked. I’m not sure if this’ll work, so I’ll try to do it in a project real quick, and post it here.
EDIT:
Well, just got it in a project. Here’s the project:
here’s what u’ll need.wick (5.4 KB)
Do what ur asked of, and you’ll master the moves that u need. You can’t redo levels that you already beat, and there’s a game progress that shows you how much you completed. It’s simple to win, just click buttons! Also, when you complete all the fights, a mini “you beat all the levels” note pops up. COMPLETED FIGHTS CAN’t BE REDONE, so you’ll lose all the moves you coulda won from that fight if you don’t find them.
Oh I figured out a way to do it but thanks anyway