I am trying to detect outside sounds but I don’t know how to if anyone can help me please do.
What exactly do you mean? From the microphone? When an enemy makes a sound?
From the microphone.
Thank you
Paste this code inside of a default script
if(!window.averageSound)
navigator.mediaDevices.getUserMedia({
audio: true,
video: false
}).then(function(stream) {
const audioContext = new AudioContext();
const analyser = audioContext.createAnalyser();
const microphone = audioContext.createMediaStreamSource(stream);
const scriptProcessor = audioContext.createScriptProcessor(2048, 1, 1);
analyser.smoothingTimeConstant = 0.8;
analyser.fftSize = 1024;
microphone.connect(analyser);
analyser.connect(scriptProcessor);
scriptProcessor.connect(audioContext.destination);
scriptProcessor.onaudioprocess = function() {
const array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteFrequencyData(array);
const arraySum = array.reduce((a, value) => a + value, 0);
window.averageSound = arraySum / array.length;
};
}).catch(function(err) {
/* handle the error */
console.error(err);
});
Then the variable averageSound
should go up and down based on how high you talk into your mic. Also note that you’ll need to enable access to your mic.
Credit:
Example file: Outside Sound.wick (4.7 KB)
File preview:
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