Car framework finished

i finally finished my physics based car “game”. it has no mechanics, rather it is a framwork that i (and you!) can use to build car games. it has lots of customizable features, such as polygon physics objects whose sides can be changed, speed, forces, and more. additionally, i wrote a ton of useful functions to help automate programming. a lot of these are paperjs functions, to draw lines (for constraints) and to draw the invisible matterjs objects. it is fairly well commented, and pretty fun all on its own. enjoy!
(yes i used window variables no i will not change it)
this account doesnt have file upload yet, so in the meantime go to my site, ulysse.neocities.org

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car rocket framework.wick (408.4 KB)
here it is, sorry for the wait lol

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I love how this reminds me of flash games such as Jelly Truck and Moto X3M! it would be cool to see a game be made with this framework!

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i actually was inspired by moto x3m when making this! probably because i spent half my time in school pirating it instead of working…
i thought it might be cool to make a game where you customize your car (e.g. with rockets, better engines, weapons,) and complete increasingly difficult levels. however, im both not good enough at coding and too lazy to complete that, so :/

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