Car framework finished

i finally finished my physics based car “game”. it has no mechanics, rather it is a framwork that i (and you!) can use to build car games. it has lots of customizable features, such as polygon physics objects whose sides can be changed, speed, forces, and more. additionally, i wrote a ton of useful functions to help automate programming. a lot of these are paperjs functions, to draw lines (for constraints) and to draw the invisible matterjs objects. it is fairly well commented, and pretty fun all on its own. enjoy!
(yes i used window variables no i will not change it)
this account doesnt have file upload yet, so in the meantime go to my site, ulysse.neocities.org