Check this out

motorCycle8-11-2025_22-55-58.wick (272.8 KB)

this is very nice, I joined the lines and the colors together, because there is the rule that each line is an object, and consequently it can slow down the fps of the game, now in the gameplay there are 1/3 of the objects and it takes up a little less space

motorCycle8.wick (261.6 KB)

aw thanks man, but ive added a ton of stuff since then

motorCycle8-12-2025_16-20-04.wick (362.7 KB)

also i have a problem with this code:

timerCode = (timer,end,func1,func2)=>{
console.log(“works”)
if(timer< end){
func1()
timer += 1
}else{
func2()
}
}
timerCode(hpTimer[0],hpTimer[1],()=>{},()=>{a = healthItem.clone()
a.x = 240
a.y = 240
hpTimer[0] = 0
})

I’m not good at coding

how do you join the lines and colors?

other people have said it is laggy

ctrl+a + press unite button…better to use mouse click with ctrl to select individually
brave_screenshot_stickmanred.github.io (9)
the game is “laggy” because by default it goes to 12fps, you have to go into the settings and change, put it to 24, but you should stretch the frames of the final cutscene or it will be too much
brave_screenshot_stickmanred.github.io (10)

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