I’m working on a grid movement system, and I want to be able to have a lot of walls to be able to make a map.
The collision for the wall works well and so does the movement.
I’m able to clone the wall and apply collision to it, as well as place it.
However when I attempt to do so again, it paces the wall but it doesn’t have collision.
I assume it has to do with the “w” variable but I’m not sure why it only applies to the most recent, and not all of them.
To see the collision detectors while running, press shift.My Project (8).wick.zip (12.3 KB)
The cube in the top left is the parent that I am cloning.
The black dots are the collision detectors.
Simple WASD controls.
Diagonals work.