Try to stay on topic with this thread
off topic
Yes, you didn’t really delete that post bc it says “flaggedd” instead of “flagged”
Is this the weird post?
Try to stay on topic with this thread
Yes, you didn’t really delete that post bc it says “flaggedd” instead of “flagged”
Is this the weird post?
yes it is the weird one and sorry
ok so megalovania bet I’ll download it
guys I recommend we work on the long notes the notes that have a trail
guys the ones who polished the game send me your company logos
do you have a company logo
were making another game studio…?
no just to integrate every people’s company that helped like an intro
you see in friday night funkin it says haxeflixel at the start thats how
That’s the game engine
yeah ik but I wanted to make an intro with all your companies idk
Ok watrmelns is UVIO uhh Im bolt and gamer boi and watrmeln and me are sevonix and your kina?
well kina owns a company named star shadow games too so it’s more obvious to put the start shadow logo there
can I get the sevonix logo send it
this is cool, but even though i’m not directly involved in the development of this there are some things i should tell you because it is important. and because i didn’t comment most of the code in my project
tempo is important please put the correct tempo in the song
i see you guys are just putting the tempo of most songs at 95 bpm (the tempo of the sprongy song) which is likely not the tempo of the actual song. you need to put the actual tempo of the song, because the tempo is used to calculate music-related time deltas. for example, the “time since last note” is measured in beats which is dependent on the tempo.
there shouldn’t be more than one game frame.
you’re duplicating code that does the exact same thing. this is bad programming practice. usually you want to not have the same code in a different place.
you don’t need to put playSound(songName)
in the song data layer
the game already automatically finds which song to play using the song name. if you have the name be “fhqwhgads” then it will automatically play the audio named “fhqwhgads” in the asset library. (not the filename, the name from the editable name field you get when you select an audio asset).
ok then we’ll have that in mind
to find the tempo of a song you didn’t make, you can try remaking a maybe 10-second portion of the song then playing that portion of the song and what you made simultaneously. then if the remake starts slowing behind then you need to make it faster, and if it is ahead you need to make it slower. for example, by doing this i found out that the tempo for megalovania is 120 BPM. if you want to be more accurate then you will need to use a longer portion of the song.
or you can just like find an accurate midi of it online and look at the data or something.
ok I’ll see