Conquest(game not the character)

The game objective is to capture the objectives and score 450. You can play with a friend.
The controls are WASD, “q” and “e”.

BLU uses arrow keys and “shift”.

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Cool game! need any help or suggestions?

1 Like

suggestions

You can change the px to fit the game, and you can also make a win screen depending on who wins and maybe make the game more detailed and increase the speed. I’m not here trying to offend you, just giving some feedback and suggestions

Thank you for the feedback, I added a win screen, I am going to add detail, I will increase the speeds, I am also going to add boosts, and I’m working on another map.

P.S: I’m not offended, I will take criticism or suggestions

2 Likes

Finished detailing the Library
Added a start screen
Added Victory Screen (pretty basic)
Added Music dropbox
Increased speed
New map in the making, it is in the wick file.

Conquest: Red vs Blu
Version 2:
HTML:


Wick:

Updates:
Modes:

  • King of The Hill

Maps:

  • Port | Conquest
  • Park | KOTH

Music:

  • Red Headed Outlaw

UI:

  • Changed Maps -> Modes
  • Two new UI 's in the Modes section

Other:

  • An Event takes place in the map Port when you reach a certain score. Only plays when you reach the exact score by any player
  • Added slightly more to the Victory Screen (prob gonna change later)

Note:
I am planning on redesigning the Library map and adding 2 other modes to my game.
All music credits are in game + sfx

Oh my overhaul! This was a huge upgrade! I don’t have time to make a full analysis of the game right now but this is already a huge difference from before, good luck on this game!

1 Like

Progress will be slower for new updates. I will work on this from home since I usually work on this game during school. No this does not mean I’m abandoning it, expect at least 3 more updates to the game. This just means that update will take longer to output since I will work from home. I am using CandleSrickers to work on a Finals project for school which is the reason for slower progress. Progress will be faster during the summer unless the game ends up finished earlier.

Anyways here’s what to expect next update:
New KoTH map
New Mode
Slight tweaks to scores

1 Like

New Version: 3
HTML File:


note: it says version 2 but its version 3, i forgot to change the name

WICK file/mp3 file:

Updates:
Modes:

  1. Territorial Conquest (like bf6)

Maps:
Battle of the Valley
– comes with useable canon as objC

Music:
-Changed main theme

“UI”
Changed menu screen/ added more to it

Other:

  • Decreased max score limit for most maps
  • Increased player speed slightly on all maps
  • Use “tag” keys to interact

Dev Note:
This took only a few hours of my Saturday.
Feel free to add anything on the maps since you have access to the wick file.

New Version: 4

HTML File:

WICK/MP4 file:

Updates:

Maps:
Wixton Hill
Redesigned Library so that it allows for more player engagement tho at the cost of detail

Music:
New victory sound at the end of every round and as always comes with a link to credit the creator/source

UI
Added a credits button

Other
Added 2 “easter eggs/reference” in the game, gl finding them (more will come, if you have an idea for an easter egg feel free to reply)

Dev Note
I will add one more mode before I leave this project.