i made a thing with matter.js for 2d physics, with comments and stuff. it shows how to use physics objects, constraints, the like. use it for whatever. physics demo.wick (184.8 KB)
Hey, don’t use window, it pollutes the global scope.
what does that mean?
ok, i googled it. so basically using too many window variables is bad because maybe something else in my browser is named that, and then it crashes? can any window variable be renamed to project, or do some need to stay like that?
When you use window. it goes to the window’s scope. This is a problem when you’re in the editor, so always run with Alt + K.

This is gonna be REALLY fun to play with. 
Thnxs 4 making it!
This is awesome! glad you enjoy it!
ive started building a really big game using this, i need some suggestions. it’s called buttershoe, and the premise is that you wake up one morning with no butter in your shoes. you go to the bus stop, but the bus doesnt come, so you get into your trusty weaponized shopping cart and traverse the dangerous lands of [i dont know where yet] to get butter at your local tesco. i need suggestions for enemies, weapons, (nothing actually dangerous, just like goofy stuff. examples: toaster, spork, legos landmine, GAU-8/A 30mm autocannon, etc) and story.
