DRAWING object show characters!

Hello! This is the sequel to my previous post, ANIMATING object show characters. This will be shorter, but I will be showing you how to draw object show characters!
Remember, there is NOTHING wrong with skipping some steps here, not following them accurately, because no matter what, your art is yours and its up to you what it should look like.

Consistency
When drawing objects, you should always have consistency in how you draw them. Use the same brush/line thickness, make sure certain limbs feel accurately sized relative to other limbs, have your characters arms, legs, face, and other limbs be in the same position every time, and overall anything else to make your character consistent each and every time.

You don’t have to worry about arms being longer than normal, or the mouth going of the body if their isn’t enough room, because its not noticeable and even though the arm might look evenly sized, you’d be surprised how often you inaccurately draw the arm, which is entirely fine.
Legs
Legs are pretty simple to draw! Legs normally consist of two different parts. A simple line, which represents the upper and lower halves of your leg. Characters normally don’t have knees and simply just curve their legs in a cartoony way, it is up to you how the characters leg should bend, as its your character and you can choose what you think is better.

At the end of a line, there will be the characters foot. Now with feet, this is entirely up to you.
Here’s some inspiration for if you need some ideas:

Arms
The first step of arms is very similar to the first step of legs. Object show characters commonly don’t have elbows, and just curve their arms… like a cartoon.

Hands
Again, hands are up to you. Now its extremely common for hands to simply be circles. The size of these hands are up to you, but I recommend making them accurately sized compared to the feet.

Fingers are something that should only really be used for hand gestures. Fingers can get complicated because since if your hands are just circles, a thumbs up looks exactly the same as pointing upward. You should counter this when drawing facial expressions by using context to your advantage.

Faces
Faces are pretty easy. They consist of eyes, and mouth, and that’s really it.

Eyes are like the hands and feet, entirely up to you to draw. They are commonly vertical ovals. They have little comma thingys to represent wider eyes, and curved lines above the lines to represent eyebrows and eyelids. Your character doesn’t always need eyebrows, and doesn’t always need the little comma thingys.
image

Mouths are also like hands, feet, eyes, and are also… im getting tired of this.
Closed mouths are normally just a line, being curved either up or down to show joy or sadness. image
There are many ways to draw teeth mouths, either just purely white, or a line through the middle, or… uhm… that thing…


Open mouths are like teeth mouths except filled with black or the color of the inside of their mouth. It is optional to have tongues, optional to show teeth, but if you are going to show teeth, keep in mind that certain perspectives show more or less of their teeth. A row of teeth is kinda shaped like a horseshoe, so remember that.

O mouths are literally just circles.
image

FINALLY IM DONE WITH THIS AND I CAN RELAX

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Good tutorial, i think it should be seen before the animation one, as it teaches the BFB style.