the stage 2 boss is definitely way too powerful. i had a wizard level 3 or something like that and i got absolutely destroyed.
The project works pretty well on my device (I’m on a Chromebook)
Fps: 10 (still works at a good speed)
Also, I sadly died next to the door on my first try, don’t ask how lol
But that helped me notice a bug: when playing again, the door doesn’t quite reset -
I’ll check out the rest of the game tomorrow, & will try to get to the end
This game is more epic than I expected ! ! ! ! !
maybe you might want to extrapolate the game (opposite of interpolate)?
extrapolate, if any of you don’t know, is when you make it look and feel the same speed, but use a smaller fps and make enemies go “faster” so that it balances out. interpolate is when you do the opposite: increase fps but make the stuff inside go “slower”.
for example, to extrapolate this game, divide the fps by 3 to get 12 fps and make everything ingame 3 times as fast. it’ll feel sorta the same but it will be more performance-friendly on other computers.
Interesting bug. Thank you. Also I noticed from ur pictue, the fonts are not those… wierd…
not sure if it’s a bug that you can’t deal with, but when i hover over the wick editor link after dying, the cursor remains in its “over” state… (the button itself is fine)
another piece of feedback: it’s fun, but it’s very infuriating when you have some level 3 player, then one fireball drops you all the way back to level 1. perhaps you can just drop back down 1 level, instead of going all the way down?
I’ll be posting the wick file in a few days
The fonts should be these ones… not sure if I did something wrong when I exported the game or is your device that doesn’t have the fonts installed…
Don’t worry about the fonts. It’s probably because I tested your game on a private tab, so the font reset to default (private tabs act differently than normal ones)
it was the correct fonts for me. so it’s just Hamzah’s side. and he already explained why.
Now also on Newgrounds:
itch-io version allows fullscreen which is better
@nuggetofwisdom only on version 1.19.4
wick file:
https://drive.google.com/file/d/11zYO2u1_kVaGgb1IhUWfLGIiIIVAFQSP/view?usp=sharing
Hacking the game to start with better resources:
Under the GameManager class, go to this line and change the following properties:
More info
pCoins: Player Coins… they go from 0 to 9999
pWLevel: Player Cannon/Card Level from 1 to 3
pWClass: Player Transformation from 1 to 6
pEnergy: Player Energy in Hearts from 0 to 9999*
I think the wick file is broken… not sure if it’s just me. (i opened a fresh file)
Oh, sorry my bad… The wick file will only work on version 1.19.4, because I’m using the object.colliders thing…
Understanding and editing the levels:
Under the Level Manager class, go to the _createLevel1 method at line 2977
Then, add/delete/modify the following things (try with the things marked as red and green first):
If there is interest in know how the code works, please let me know… there are 3000+ lines of code, but it is not documented… since my initial intend was to not share the wick file.
I know how… with the Baron’s coinBox… right? lol
Fixed on itch.io and newgrounds. Thank you!
bro, you wrote over 3000 lines of code, WHAT??? :O
great job, this is really impressive. keep making awesome games like this.