I’ve noticed using flipX or scaleX of -1 on a parent object really messes up any child objects that have tweens.
I have a character with a simple walk animation (with legs, arms, body and head animated in different layers) but when it’s flipped it looks terrible, the rotations are completely messed up. My character’s start moonwalking…
I’ve noticed in my brief foray that wickeditor has a problem properly representing complex nested transforms with scaling and rotation.
Is there any way to get around this?
I’ve tried the new alpha version, it lacks too many features from the original.