Forum Fighters: Rewritten (Discontinued)

thats a rather shallow way of thinking about this experience.

also, your claim would be reasonable if it came from any of the 4 people i mentioned, may i ask what you have contributed that has been wasted?
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in a strange way dashy, i sort of knew you’d be the first to answer. the first to jump at an opportunity. its not a bad trait you know? perhaps homing that trait onto something you love would be a better use of it :)

Over 4k replies, and I think this is the best one I’ve read so far. I’ve seen great things happen here.

If I’m being honest, I worked on this project bc I liked the idea that we were a team, this was the best team I’ve ever been a part of. Probably team isn’t the right word… I think Jovanny had a better word for it. It was “family,” that’s what he called the forums.

Tbh, if it wasn’t for Tryo to recreate this thread, if it wasn’t for people to jump back into action after every tree root that had fallen to time, I don’t think we’d even have been this far.

So I just wanted to thank you Tryo, you were a great motivation. I always liked looking through your designs and reading the stories you wrote. Even though you don’t see yourself as a leader, it still felt that way.

I’m not happy that FF is ending all of a sudden, especially with the plans that came… but after what I read about you said about the “future,” it’s all true.

Even after the voice call, I was wondering, “what’s next?”
All this time, it didn’t feel like the tree was growing. It reached a point where we were just decorating a tree. I said that back in March of 2021, and here I say it again.

There’s one last line that I’d like to emphasize…

Even if this ends now, do expect me, or someone else, or another group or whatever, to come back and pick up, the same way we always had when the tree started dying.

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another issue that was bound to come up was our skill level. we simply don’t have the coding knowledge to create a game of this scale while working with 5+ people, online, asynchronously, and without a “true” collaboration environment simultaneously.

so in the end, it came down to both the editor’s ceiling and how we accidentally lowered the ceiling.

scratch tangent

slight tangent, but i feel like scratch has a similar thing. it has a low ceiling (compared to that of, say, unity, unreal, love, etc), but there is a small handful (relative to the size of the community) of people with the skill and knowledge to think “how far can it go?”. people somehow linked scratch to repl.it before (literally no idea how), people have made 3D games, and of course, griffpatch is there. unfortunately, we don’t really have that coding knowledge.

scratch collabs usually look like “ABC makes some assets, DEF gives me some music, GHI makes sound effects, and I make the game itself and credit them in the description of the project”. very rarely would you see 2 people actually coding together on a scratch project. that’s what we’re having here as well.

if this project ever comes to life again, the only way I could see it happening is that one person just makes the whole game reusing assets (provided that they get the permission of course) and asking for new ones. it’s very hard to have 5 pairs of hands on one wick project, we’ve already tried. this is probably the reason the old FF died even faster: we had even more people than right now.

so for now, we may have to shelve this. maybe something changes and it becomes possible again, but it’s unlikely for anything crazy to happen for a while. so i guess thanks to everyone for helping out with this game.

and no, this effort wasn’t just for nothing, hopefully. I’m sure everyone learned something, whether it was about how to code, how to manage code, how to communicate, or-- well-- the limits of wick editor collabs. and this project was fun to try out-- for me at least.

also, nice tree metaphor tryo lol

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so you two, what will be your plans for the future? by which i mean what you’re aimning for in your studies?

Not sure I’d be able to answer that here on the forums since it’d be off-topic (rule #7).

I’ll send you an answer elsewhere though to avoid posting off topic things here.
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For some reason something inside me wanted me to share Steve Jobs speech… keep learning… life is about our experiences. Now you know more than 2 yrs ago… :wink:

vid

https://youtu.be/UF8uR6Z6KLc

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As tryo said, wick is quite limited. We must either find a new editor or make this one better. FF is a very ambition project and it dying would break me. The forum fighters will prevail. I know it.

This is something that could put us all on the map. And making this has been a big journey. I’m very saddened by tryo’s “Departure” but if we find something better, ffr can live. A plant is a plant. With a bit of new soil and fresh water, this seed can be repotted. In the ground this time. And it will grow, flourish, and be admired by many.

This game, with a new engine could work, as shown by my we-lua performance tests, and when the kinks are worked out, this game can work.

Don’t let the flame die out
We all have a talent, let’s make something great. Here.
-JS

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also has the devs ever did patches before? to the editor

… dude, project stopped 2 days ago.

ALSO HEY @Hamzah_Al_Ani IKINDA REALLY NEED THAT CONTRACT YOU WERE WORKING ON BECAUSE IF I DONT HAVE IT HERE I MIGHT DIE 12 YEARS FROM NOW MEGA SWEAT

I realise that some of the people who just dropped off a single asset and left might come back and haunt me if they are that malicious…

Please protect me from the law with the law

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Oh, I did not know. My bad! Maybe I was too focused at school that I didn’t have much activity in the forums and I didn’t see the messages.

Are we still going ahead with this vc?
since tryo left the whole thing just fell apart, and even though the coaster is stopped, the ride has only just begun. We’re not even 10% done and we already quit?
I feel as if nothing ever lasts on this forum and in my life and not many can stay dedicated. I don’t want to be rude, but i can’t help but feel semi-dissapointed.

anthony asked us to not do the VC for safety reasons, so we aren’t doing that.

i wouldn’t say that tryo let the project fall apart, it’s more like nobody wanted to keep it going. more like more like we wanted to keep going, but didn’t want to go through the work to keep it going.

we had the core mechanics, right? i mean, it ran like a chromebook but at least not a potato. we had… a good amount of stuff.

sounds about right, collabs on wick are really hard to manage

also sounds about right, i feel like people subconsciously don’t like collaborating in wick because it doesn’t allow easy collaboration.

it’s sad to see this project go, but i think it was a better choice than powering through a buggy game.

whoops wall of text

Maybe we’ll find a new engine to bring this to life…

Well, I did. :+1:

GO ON.

what is it?!?!

also i feel like i should mention this: i did some work in recreating this game in the Love2d game framework. so far i have:

  • the biggie tree stage (the tree isn’t yet animated unfortunately),
  • baron and pkhead’s attacks (not jumbleton though, because his move set is terrible who would play as jumbleton if all his moves take like 2 seconds to wind up)
  • the title screen, buttons on the main menu, and a very crappy character select
  • very rudimentary multiplayer (i was just trying to get multiplayer to actually work)

(by some work i mean i worked about 20-30 hours in total)

:rage:

then make them take less time :troll:

If this is something we can somehow collaborate on then I’m all ears

Frankly, I’m a little hurt jumble, I’d never leave FFr, after all it is my adopted project and told you I was off to search for new lands. Which I did accomplish in that.

I’m sure you are all aware of “scratch” but did you know it had a bigger, stronger yet less popular cousin?
It appealed to me, since my plan was to invest years to learn the ropes of coding and Js for the perpose of re-coding the game in a different engine in my image. But it gave me a shortcut… A coding system in the flavor of scratch while also being hundred of times more capable: Gdevelop.

Now, I certainly can’t be seen advertising things like this on wick forums. Much less linking to another site! So this is a purely informative post to tell you where I’ve gone and what I’m planning, so far, I’m just doing theory crafting so that I can minimize having to go back on myself when coding,
The following photo is just a few of my many pages of planning…



Gdevelop is whole new world, and while it’s not difficult, it’s still challenging and new :p

Following me means not utilizing Js, and I new the rest of you work better with it.

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Also @pumpkinhead , you didn’t respond to the closure, but I assumed you read that FFr - at least within the wick editor - has been discontinued, I’m unsure why you are still working on it, are you doing it as practise or because you just wa-

OH.

You are working on transferring the project as well?!! Why haven’t you told us?!