But you said playing and replaying spawns too many clones, and I’m asking if my offers help with the problem?
I totally agree with this.
Note: Now that I think about it I don’t know what role I am lol
(Can someone tell me?)
Last post
You do have a point, we should focus on completing the game first (and focus on the currency stuff later if we find it possible).
I agree with Tryo (and Baron). We can’t expect this game to run perfectly without glitches or some issues for some players, so it’s best if money wasn’t involved.
To be honest, your role is something for you to decide. It depends on your interested and what you feel motivation towards (at one point, you could be interested in editing the code, at another point you could be interested in editing the story, and etc… )
Yes, controlling clones might be a part of the issue…
I added a clip to track the children length of every frame… here are some numbers for that
During Arena select:
Layer 0: 3, ,
Layer 1: 0, 6, ,
Layer 2: 0, 0, 0, 2, 0, 0, ,
Layer 3: 4, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 2, 1, 64, 0, 0, 1, 4, 0, 22, 35, 7, 6, ,
Layer 4: 0, 5, 0, 2, ,
Layer 5: 0, 2, ,
Layer 6: 0, 4, ,
Layer 7: 2, 0, 0, ,
Layer 8: 11, 5, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 5, 9, 4, 0, ,
Layer 9: 46, 0, 126, 0, 51, ,
Layer 10: 16, 0, 1,
During 3-2-1 countdown starts
Layer 0: 3, ,
Layer 1: 0, 6, ,
Layer 2: 0, 0, 0, 2, 0, 0, ,
Layer 3: 4, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 2, 1, 64, 0, 0, 1, 4, 0, 22, 35, 7, 6, ,
Layer 4: 0, 5, 0, 2, ,
Layer 5: 0, 4, , // +2 ... expected: characters
Layer 6: 0, 4, ,
Layer 7: 2, 0, 0, ,
Layer 8: 11, 5, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 5, 9, 4, 0, ,
Layer 9: 46, 0, 126, 0, 51, ,
Layer 10: 16, 0, 1,
After completing a match and restarting (and after countdown):
Layer 0: 3, ,
Layer 1: 0, 83, , // +83 ... this is an issue
Layer 2: 0, 0, 0, 2, 0, 0, ,
Layer 3: 4, 9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 1, 2, 1, 64, 0, 0, 1, 4, 0, 22, 35, 7, 6, ,
Layer 4: 0, 5, 0, 2, ,
Layer 5: 0, 4, ,
Layer 6: 0, 4, ,
Layer 7: 2, 0, 0, ,
Layer 8: 11, 5, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 5, 9, 4, 0, ,
Layer 9: 46, 0, 126, 0, 51, ,
Layer 10: 16, 0, 1,
Take a close look at the second and third set of numbers… the second frame in the second layer (Layer name: “functions”) had 83 “children” after restarting the game… but in the first match… that frame had only 6 “children.” This is a significant difference and is probably where the issue is – in one of these clips:
I have 4 minutes till my history class starts so… I can’t make any edits rn
I’ll work on this again later today (hopefully)
Edit (so that I don’t need to make a new post):
Alright, so I decided to track the number of clones for every clip in that frame, here are the numbers after one of the players were damaged:
useless numbers
Clip 0:
0. Clip: _camBoundBox / Clones: 0,
Clip 1:
1. Clip: fx_hit / Clones: 0,
Clip 2:
2. Clip: fx_deathSeq / Clones: 0,
Clip 3:
3. Clip: VFX_poof / Clones: 4,
Clip 4:
4. Clip: countdown_finish / Clones: 0,
[etc...]
The clip, VFX_poof, was cloned multiple times after Baron damaged Pumpkinhead once (in the game, of course). That explains the 83 from earlier…
The clones were forgotten to be removed, so I made edits. It should work better now (but still slow), here’s the project:
Ah… that was when I tried to add a dust effect for when they are hit or when moving… I forgot about that…
Well I make concept art, give story ideas, and I can edit a bit of code so… do I just write that down in the google docs file?
Can I just ask you to use a different website to host your music? I couldn’t even access most of your music now because they’ve been deleted.
Maybe you could use Soundcloud? Google Drive? Dropbox? Just any of the three or any other file hosting platform like MediaFire, I beg you.
for some reason file.io likes to make it so that only 1 person can download. i have the file in google drive though: https://drive.google.com/file/d/1BqHX9oDuji0uF-OSSxQFMzZocyL0JDxQ/view?usp=sharing
about the music itself, it’s nice and decently fitting, but i think it was an unwritten goal that we make everything ourselves. even the sound effects were made from scratch (i think so anyway). also, the end credits aren’t pages and pages long, so we don’t need a 2-minute song for it.
Yeah, sure, of course! I’ll use google drive.
Anybody here? Imma just be practicing animating and drawing some stuff (concepts)
Edit: I decided to draw this:
File: Land of dead Alternate Universes1-26-2022_19-54-04.wick (133.6 KB)
The lore and story can be found in the file! Lemme know what you think (please be nice if you think this is bad)
Sorry if there is already a design, but if there isn’t, here’s my take on how Temperi will look like:
Did you make this one? I like the color palette. What are those floating dark gray things next to the head?
I made this all by myself! The floating things are part of her hair. It shows how she’s a bit glitched out cuz her hair is just floating (kinda like my OC for some reason)
this right here
SLAPS YES BUTTON
Oh! I also made this cool countdown voice for when the battle starts.
https://drive.google.com/file/d/1Zx97DWBngSAkmgufIv1YR3JyFudpXDF7/view?usp=sharing
Can i join the collab? i don’t know if there is room for me I’d just like to know if i can
no harm in joining. the current “policy” is you do something, you get in the credits. i think someone said we’re out of room for characters (don’t remember). if we make more room though, kringle, tryobyte and i decide if you get a character based on what you have done.
this is probably the best time to join on the spot, because over the summer (i think/hope) we’re gonna work on this some more. (i will be more busy over the summer though)
Forum fighters is kindof stagnant at the moment, so it’d be great to see what you bring to the table
So I had this idea where there’s a friendship meter and that changes how some things happen like possibly you could become friends with philliment and join his side or fake being friends so you can stop things on the inside. also watrmelns ending monologue gave me an idea whoever your friends with the most will say the ending monologue
It’s meant to be a message from us