And the fights could be safeguards set up by uiAdapt
Also can someone sketch a ui for swiftstyle
We want the AI to be acting out because of a bug, not because its sentience wants it to be amused itself. The “fighting alternate version of our OCs” idea is interesting, however.
So far our ideas are:
an AI acting out because of a bug in the code
a JS library with a malware (maybe because of old age or it being downloaded from an unsafe and unofficial source... or it being "secretly a virus in disguise", to quote BSA_15)
a hacker stealing the software
An intelligent AI seeking to destroy the software
mlgcoolguys_1's draft (this is also interesting)
If we’re going with mlgcoolguys_1’s idea we might have to write our own parts
We could still use the fictional SwiftStyle Animator mcguffin, as in switch it out with Wick Editor.
What if we combine tryobytes character idea with what we have now so instead of the forum, it’s the actual characters
ooooh our ocs could jump out of our replys and reek havick on the forums destroying replys and messing with what people say. and we have to make a game to trap them and defeat them
I’m going to save the previous writing in a different google doc just in case, so I’m going to start writing from where mlgcoolguys_1 left off!
But the plot is the software our OCs are using getting corrupt? I don’t think we’d want out OCs to do that though. Plus I could integrate a “OCs traversing the code and fighting malware” idea
Uh we should not get malware and hackers into this storyline. Keep that to the other one.
How about our ocs have too much fun with the forums so we put them in a fighting game for them to spend their energy
Top 5 get a day on the beach
We’re about to make a 2D sidescrolling beat-em-up platformer… and introduce a sudden problem that we want our OCs to solve… because that makes it interesting…
…and you want us to make our OCs… play roughhousing… on a beach?
I feel like this
Sentient Animating software - more story driven
Sentient characters - more fighting/gameplay driven
I have an idea you (the player) have to save our OCS cause they got Possessed! and are corrupt each one you save you unlock and can play as them to beat the story mode
Sure, that’s sort of a best-of-both-worlds thing
Imma go to bed now cya tmrw
Can’t we have both? I want to take advantage of both the story and the game-engine that Baron, pumpkinhead, and the other programmers are making…
I don’t think we necessarily need a Sentient animation software, but if we can integrate that with our OCs and TyroByte’s story (I think I now understood why mlgcoolguys_1 wants to change his name), we could make it more interesting and add more conflict. Plus all the other ideas won’t go to waste!
Some ideas we can drop out but hey, at least we used and executed most of them!
What if we make both a story mode and a pvp mode like the original ff?
That way we
A: get to use our story and ideas
And B: don’t have to completely rework the engine and stray too far from the og forum fighters
To quote TyroByte:
We have limitations that our programmers unfortunately experienced, and sometimes reworks from scratch are necessary to make things cleaner. I’m sorry but I don’t think I could agree with your idea.
so maybe you can only fight bots do missions and story mode
We should get the devs in on this tomorrow, i gotta sleep
I’ll just make a poll for our main Plot of the story and I will quote my original post for reference (and ease of access):
So far I think i have found 3 important details needed for the main plot:
- Basing of TyroByte’s story, at the start of the game our OCs are making a project
- There is a problem that broke our fictional software, SwiftStyle Animator, and that must be addressed; we have some ideas for it but I’m unsure which one all of us agree on
- The problem must fix the software
Now what I want to know is what the problem SHOULD be. We can mix and mash some ideas so that they can connect, but we all must agree on the cause of the software breaking.
So vote:
- a feature in the software, the AI of uiAdapt, has a bug that needs to be fixed, because the AI is unkowingly breaking SwiftStyle Animator
- a hacker stole the software and changed it to his/her liking, and got cocky. So they decided to mess with our OCs by having them play in a digital arena with him/her
- a JS Library has malware, due to it being either a virus in disguise and downloaded from an unsafe source. This caused it to be gamified and is slowly corrupting SwiftStyle Animator
- some nutcase unleashed an AI that targeted SwiftStyle Animator as its first target
0 voters
All of these problems will involve our OCs fighting through a barrage of malware/attacks/viruses, whatever they are, and fixing the problem at the end, allowing the devs of SwiftStyle Animator to patch it! Just vote on which problem is the best in your opinions.
We’re still using TyroByte’s story, but I just wanted all of your opinions on what could be a good problem for our characters to tackle. If you all have a better idea, help yourself and post here
um, where do the character clips come from? (sorry it’s been a while, i was also working on something else simultaneously)
this is the code related to getting the character clips
i don’t know what it’s doing, doesn’t help that it’s not commented at all. i kinda want the character clips so i can add a frame for the placeholder attack. @BaronAWC if you coded this please tell me where the character clips are. actually i don’t think you programmed this, i don’t think you use UpperCamelCase for argument names.