and yes now you can :)
its not a very big update thou
and yes now you can :)
its not a very big update thou
hey kringle, the characters do this again now…
i think it’s better to make the characters lag behind by 1 frame but not do “the thing i cant really describe” than to make it exactly aligned but do “that thing”. (basically, it’s better to revert this change)
also, bug: if you go through the char select and play as me, the hitbox is still the default square, not the tall rectangle.
What about the attack hitboxes? Do I revert the change on them?
not sure what you mean by that…
Do i revert having the attack hitboxes following the exact position of the player clip?
yes, that. it’s only 1 frame of delay behind the player and it solves a visual bug, so unless we find a way to both remove the delay and not… sink into the ground for 1 frame… then i think we should revert that change.
Okay patch 1 is now here:
i’m not sure if this is something we can fix, but for all the animations, after you visit that animation once, you see the last frame before it goes back to the start.
for example, if you jump twice, the first time you jump:
the second time (and after that):
i think it might work if we use the unload script to move the playhead to the beginning when you leave the animation, but i don’t know if unload-script-not-running bug is fixed yet.
or we do some other majik
moving as baron is very WONK
Idk why its just weird
List of changes to patch 4 (but is named patch 3 because I hadn’t thought of it)
I’m not sure how to balance baron yet because of how sluggish my laptop was from this game.
this one down there is the pevious patch!
also the tracker is pretty wonky
only p2
Curious question: how did you manage to do this?
also the tracker is pretty wonky
Can you elaborate on this? It would probably be helpful for me or anyone who wants to improve it. at that time I couldn’t figure out how to make it switch animations, especially when the player is already off screen.
Curious question: how did you manage to do this?
I just put p1 behind p2
Can you elaborate on this? It would probably be helpful for me or anyone who wants to improve it. at that time I couldn’t figure out how to make it switch animations, especially when the player is already off screen.
when p2 goes above the stage the tracker is weird
it’s doing this again… (player 2)
https://drive.google.com/file/d/192KHuSxp9d4z3pXjaTMyZWWRwht7C_-x/view?usp=sharing
i think gamer_boi means that the tracker lags 1 frame behind. and the player2 tracker doesn’t behave correctly.
Oh right, i thought I removed the thing from last update, because I tried to do the same thing with this:
player.char.x = player.x + (player.xv * (but with a decimal));
I guess I forgot to also remove the player velocity
i think gamer_boi means that the tracker lags 1 frame behind. and the player2 tracker doesn’t behave correctly.
I could just… fix that with the code above. But if he’s talking about how the tracker doesn’t change animations while the player is offscreen: dealing with that! :D
I just put p1 behind p2
Weird, i thought that the character clips were cloned below the interface layer…
Weird, i thought that the character clips were cloned below the interface layer…
i meant when playing i moved the characters to each other because their one seperate layers
Is that really a problem though? It’s doesn’t sound that bad, especially if the someone else is going to play this.