Frame skipping and ignoring collision

I’ve been trying to turn my platformer engine into a small game but weird stuff happens.

  1. finish the first level
  2. program goes to 2nd frame but goes past it even though it should stop there
  3. program goes to 3rd frame and stays there, but the collisions are “gone”
  4. if you start the project on the 2nd frame, it works until it goes to the 3rd frame, which it doesn’t skip but the collision is gone still.
  5. if you start the project on the 3rd frame, it works. (nothing is after that)
  6. if you space the levels out by at least 1 frame (space out all the frames including the funcs frame too) it works normally.

platformer engine 2.2.29-30-2020_2-24-44PM.wick (16.7 KB)

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