Fullscreened Wick Games!

I found a little thing that surprised me:
FullscreenMode6-21-2025_18-56-27.html (2.2 MB)

Basically, I found a way to fullscreen Wick projects, it works by using the requestFullscreen API on a really weird thing:

Wick’s project is segmented in Module-like classes, one of them being Wick.View
It has two modes: Wick.View.Clip (simpler API for Clip-only access) and Wick.View.Project. (better, but harder?)

Wick.View.Project has a canvasContainer getter, which gives access to the container <DIV/>. With the HTML element, I can run requestFullscreen() to fullscreen it!

The code (the last lines were too JS savvy for the animators in here, so CTRL + C & CTRL + V this):

project.project.view.canvasContainer.requestFullscreen();
3 Likes

this is insane!! The next step is adding a raster brush ?

Raster brushes are… easy. You just need some hidden browser API nobody uses since Macromedia Director and Macromedia Flash are so great, and Scriptographer’s (drawing lib for illustrator) creators would never use to make its successor and call it Paper.js, and nobody would add GPU support and 3D to it!. They should call it Canvas API, and it definitely shouldn’t have a method make images with a simple function call! (foreshadowing)

I don’t understand anything but in my opinion you want to be paid to work on it, the raster brush is a breakthrough, as you said in a recent forum the code of that game the code sucked, but I also said that every unconnected line is an object, so you know that you could possibly open a new world regarding the possibility of making complex drawing sketch or simply pixel art and you don’t do it!!???how much money do you want?