im also realizng how active this place is
yeah
1234567890`123456789
not done, but i like where its going
How did that happen?
The wick file works great from my side.
It shouldnāt be an issue with the audio file since itās not that different from the last file.
Does the same issue happen again after you reload the editor?
no, it was in, though it still went to 6 mb
It might have to do with any other changes youāve made to the file
yeahhhhhh i got like 4 maps in it
Then that could be the issue.
If you need help with compressing the file, feel free to share the file here, I can take a look at it later today and find ways to compress the size
wait isnt there a way with cloud or sumthin
For audio files, you can use this to compress them:
Other things inside the actual wick file, such as clips/ buttons, assets, path objects, can be compressed by removing unnecessary objects, cleaning the code a bit, replacing some instances with images, avoiding duplicate clips, finding alternative methods, uniting paths, etc.
In the end, it depends on the projectās content.
(sorry for the late reply, Iām multi-tasking)
dont know how to code much but also there is alot of clips, for the character thng so they can play
what happened while i was gone
yes
dd thn10
I can help with that if needed.
A tip Iād give would be to unite path objects (of the same color)
It doesnāt create that great of a difference, though if you plan to add in more animations and such, it could be beneficial.
Example:
I just changed the file size by 0.1 MB by simply uniting path objects of the same color
funny fighters(not ready for use)3-31-2023_11-32-34.wick (2.1 MB)
With larger projects, this would make a greater difference
whatās this i see?
a game beeing developed
Funny fighters remake v0.1.3
(iāve decided to start adding version numbers, this is the 3rd real update Iāve made to the game)
FunnyFightersRemake3-31-2023_12-44-23.wick (868.8 KB)
Iāve done more work on the game engine:
New Features!
- Fast Fall by holding downwards-direction key
- 2 players (finally)
- New pixel-art character
- Music implementation
- More platforms on map
- Dynamic camera! (smooth movement AND smooth zoom)
- All full characters have the default attacks now (default ābaseā character no longer has attacks)
- Fixed controllable jump height (i accidentally used
isKeyJustPressed()
instead ofisKeyDown()
HORRAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY now can add ths to the full version