Funny fighters (og and remake)

im also realizng how active this place is

yeah
1234567890`123456789

cool


im workin on a practice fight rn

1 Like

not done, but i like where its going

How did that happen?
The wick file works great from my side.
It shouldnā€™t be an issue with the audio file since itā€™s not that different from the last file.

Does the same issue happen again after you reload the editor?

no, it was in, though it still went to 6 mb

It might have to do with any other changes youā€™ve made to the file

yeahhhhhh i got like 4 maps in it

Then that could be the issue.
If you need help with compressing the file, feel free to share the file here, I can take a look at it later today and find ways to compress the size

wait isnt there a way with cloud or sumthin

For audio files, you can use this to compress them:

Other things inside the actual wick file, such as clips/ buttons, assets, path objects, can be compressed by removing unnecessary objects, cleaning the code a bit, replacing some instances with images, avoiding duplicate clips, finding alternative methods, uniting paths, etc.

In the end, it depends on the projectā€™s content.

(sorry for the late reply, Iā€™m multi-tasking)

dont know how to code much but also there is alot of clips, for the character thng so they can play

what happened while i was gone

yes
dd thn10

I can help with that if needed.

A tip Iā€™d give would be to unite path objects (of the same color)

It doesnā€™t create that great of a difference, though if you plan to add in more animations and such, it could be beneficial.

Example:

I just changed the file size by 0.1 MB by simply uniting path objects of the same color
funny fighters(not ready for use)3-31-2023_11-32-34.wick (2.1 MB)

With larger projects, this would make a greater difference

:eyes: whatā€™s this i see?

a game beeing developed

Funny fighters remake v0.1.3
(iā€™ve decided to start adding version numbers, this is the 3rd real update Iā€™ve made to the game)
FunnyFightersRemake3-31-2023_12-44-23.wick (868.8 KB)
Iā€™ve done more work on the game engine:

New Features!
  • Fast Fall by holding downwards-direction key
  • 2 players (finally)
  • New pixel-art character
  • Music implementation
  • More platforms on map
  • Dynamic camera! (smooth movement AND smooth zoom)
  • All full characters have the default attacks now (default ā€œbaseā€ character no longer has attacks)
  • Fixed controllable jump height (i accidentally used isKeyJustPressed() instead of isKeyDown()

HORRAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY now can add ths to the full version