Funny fighters (og and remake)

since im working on getting the characters to move, im going back to the og game to get the old code

map13-29-2023_9-54-11.wick (1.3 MB) AAAAAAAAAAAnd i ran into an error

oh god what happend

FunnyFightersRemake3-29-2023_11-11-28.wick (83.9 KB)
I have done more work on the engine, the base animations, added a side attack for the Q key and E plays a punch animation (no damage code yet)

sic man!! do you know how to make the map select work?

If you make each button use gotoAndStop([frame of map]) it should work

ok i will try it

also, i just checked the project, and WOW there are a lot of layers. Typically, you want at most 5 layers, anything more and you’ll probably want to use clips, mostly for organization.

Also, don’t forget to put stop(); in the default script for the map select frame

alright i am using alot of layers because it is our way of organizing and it makes it easy to navigate

i got the map select working and the arrow in the character select goes to the map selectfunny fighters(not ready for use)3-29-2023_10-29-31.wick (3.6 MB)

also @Donut can you make the character select work? nether rods or i can figure it out

aight now i can add this to the actual game:)

cool also we should add a way to go back to the main menu from the maps

maby a button or a when key pressed (the key would be ESC)

we need to code a timer for how much time until you find who wins

since its like smash bros (yo pause on that)

ye i could do that like a 5 min timer

yeah, something like that

also pause… :face_with_raised_eyebrow:

hey i gtg for now cu in a bit