Hoop Flight 0.0.2

This isn’t a copy of Jovanny’s Wicky Bird, I made this project from scratch. It is far from done.

Check out the notes in the project. Go to the layer called “notes” and open the code editor of the only frame in that layer. Expand the code editor to read it more easily.

Feel free to give suggestions.

Hoop Flight 0.0.212-29-2020_6-15-43PM.wick (11.8 KB)

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way cool!!!
it could switch to some free falling sections where you have to move left right to pass horizontal hoops
waiting to see it done

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I know is not. This is more like a jetpack mechanics/physics. My suggestion is, because I know there is a problem on memory management, instead of cloning the hoops, have a fix number of them already hidden in the scene instead.

This is a really nice project!

Thank you for taking the time to write the notes :D

i think they already solved or partially solved it as a game I’m making works much smooth now without intervention on my part and there is quite alot of cloning

Probably if you are using 1.19

thanks for the suggestion. i put the part where it isn’t a clone of your game because they’re kinda similar in concept: a player going through something to earn points without hitting obstacles.

and I think you might be right, maybe having a fixed number of hoops and sending them through as time goes by should get rid of the problem with clones (although i haven’t had that problem yet from playtesting).

1.19 should be better, but still, you would not notice it unless the gameplay extends a couple of minutes. It is a cumulative problem.

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update, it’s actually pretty stable despite 4 things being cloned every 4-5 seconds. maybe i don’t need to do the other thing.

Screen Shot 2020-12-30 at 10.02.37 AM

edit: it’s still going strong…
Screen Shot 2020-12-30 at 10.23.04 AM

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What version are you using? At least in 1.18 with the asteroids and with the gemsrain the memory RAM usage started to increase at a point that causes my PC/browser to slow down.

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i’m using 1.18 in the browser. maybe since your asteroids had a lot of detail, it filled up much more quickly. on the other hand, my rings are just a few ovals and cutouts of ovals. so eventually, i’m sure it will start to lag, but it is not super likely that someone would last over 15 minutes in my game.

actually, @Luxapodular, is the clone/storage bug fixed in 1.18? or is it only 1.19 or something?

Makes sense, it could happen… for example if you program a [try again] button… or if the user continuously press the editor play button, the memory usage does not clear… so it is always adding more data to the RAM allocated for the browser… not sure if this is already corrected or not, I might need to re-export my projects using the test 1.19.

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actually today I experienced issues with cloned clips remove
It seems they still are there. need to check deeper

do you have the wick file for the latest version?

yes, but i kinda ditched it after the unloading patch/bug hybrid thing ruined the game. i’ll probably keep the wick file to myself because i want to just keep the project to myself.