i know it’s kinda late but i think that’s called parallax. and it is possible in wick editor.
so you have multiple “layers” for the background. when the camera moves, the layers that are more behind move slower than the layers in the front. to affect how fast or slow something moves when the camera moves with vcam, the following code in the update script should work:
this.x = project.width / 2 - this.project.pan.x / NEARNESS;
this.y = project.height / 2 - this.project.pan.y / NEARNESS;
the variable you wanna change is NEARNESS
. the higher NEARNESS
is, the faster the layer moves relative to the camera when the camera moves. if NEARNESS
is 1, then the layer is infinitely far away. This can be helpful for simulating the sky, sun, and clouds, which are pretty far away in reality and therefore don’t really move when you look around.
Here is a demo project to show you that this works:
parallax-demo.wick (37.8 KB)