How to animate object show characters in Wick Editor!

what are you talking about?

The PNG spec updated.

Uhh yeah. I don’t know why I didn’t make that into wick editor’s vector format actually :sweat_smile:

My list of what NOT to do:

  • If you are using tweens frequently, don’t use a framerate below 16 fps
  • If you are using frame-by-frame frequently, don’t use a framerate higher than 30 fps
  • (STICKMANRED FORK) Don’t ignore the frame picker for lip-syncing (not using frame-picker for it is a nightmare, I can guarantee)
  • Do not animate arms if their pivot point is in the middle. If you don’t move the pivot point, the arm animation will look unstable.
  • Try not to use the linear (aka. None) ease. It makes the animation look chopped, robotic, slow and made by an 8 year old in their closet that has been animating for 1 day.
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Actually, sometimes (more refined tweens, normally in 3D uses), the ‘None’ option is more stable than multiple eases.

In blender, the default ease is In-Out

Since when? The last time I checked, it was Linear.

Idk for me the movements look like in-out eases

question: do we need layer for anything? (like all the contestans into another layer?)

Here’s a Test i did while reading this

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“marker your safe with 2.763 votes!”

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:smile:

lol

2 POINT 763? He got 2 votes and some viewers sawed themselves into halves

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I need help with a show. can anyone help?
the show’s post thingy magigy
thanks!

ummm sorry buddy the rules say that:

But when you’re old enough you can make an account!

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Helpful, but i need assets tutorial. When I create my assets in scratch, the picture won’t appear

whatㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ

Someone that wasn’t the age of 13 was commenting something but I guess his account is gone now

oooh okayㅤㅤㅤㅤㅤ

if you wanna use bfdia assets, i have this modified version of this: AWESOME BFDI Limbs with some more stuff, like THE CHEWING FACE and other stuff like FCBA limbs and faces, and even some of my own custom mouths!
here it is: Custom BFDIA Rigs (modified).wick (3.6 MB)

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