what are you talking about?
The PNG spec updated.
Uhh yeah. I don’t know why I didn’t make that into wick editor’s vector format actually 
My list of what NOT to do:
- If you are using tweens frequently, don’t use a framerate below 16 fps
- If you are using frame-by-frame frequently, don’t use a framerate higher than 30 fps
- (STICKMANRED FORK) Don’t ignore the frame picker for lip-syncing (not using frame-picker for it is a nightmare, I can guarantee)
- Do not animate arms if their pivot point is in the middle. If you don’t move the pivot point, the arm animation will look unstable.
- Try not to use the linear (aka. None) ease. It makes the animation look chopped, robotic, slow and made by an 8 year old in their closet that has been animating for 1 day.
Actually, sometimes (more refined tweens, normally in 3D uses), the ‘None’ option is more stable than multiple eases.
In blender, the default ease is In-Out
Since when? The last time I checked, it was Linear.
Idk for me the movements look like in-out eases
question: do we need layer for anything? (like all the contestans into another layer?)
“marker your safe with 2.763 votes!”

lol
2 POINT 763? He got 2 votes and some viewers sawed themselves into halves
ummm sorry buddy the rules say that:
But when you’re old enough you can make an account!
Helpful, but i need assets tutorial. When I create my assets in scratch, the picture won’t appear
whatㅤㅤㅤㅤㅤㅤㅤㅤㅤㅤ
Someone that wasn’t the age of 13 was commenting something but I guess his account is gone now
oooh okayㅤㅤㅤㅤㅤ
if you wanna use bfdia assets, i have this modified version of this: AWESOME BFDI Limbs with some more stuff, like THE CHEWING FACE and other stuff like FCBA limbs and faces, and even some of my own custom mouths!
here it is: Custom BFDIA Rigs (modified).wick (3.6 MB)
