isnt that just png’s of Firey’s moving asset slapped together to make one animation?
Guys, there’s HDR PNG’s NOW! They updated the spec after two decades (the last one was before the first iPhone.)
2 Likes
what are you talking about?
The PNG spec updated.
Uhh yeah. I don’t know why I didn’t make that into wick editor’s vector format actually 
My list of what NOT to do:
- If you are using tweens frequently, don’t use a framerate below 16 fps
- If you are using frame-by-frame frequently, don’t use a framerate higher than 30 fps
- (STICKMANRED FORK) Don’t ignore the frame picker for lip-syncing (not using frame-picker for it is a nightmare, I can guarantee)
- Do not animate arms if their pivot point is in the middle. If you don’t move the pivot point, the arm animation will look unstable.
- Try not to use the linear (aka. None) ease. It makes the animation look chopped, robotic, slow and made by an 8 year old in their closet that has been animating for 1 day.
3 Likes
Actually, sometimes (more refined tweens, normally in 3D uses), the ‘None’ option is more stable than multiple eases.
In blender, the default ease is In-Out
Since when? The last time I checked, it was Linear.
Idk for me the movements look like in-out eases