Hi all, pretty frustrating (albeit non-critical) visual glitch I’ve encountered with a dialog system I made.
When I press a button, it triggers a dialog sequence with a “typing” animation that is intended to be replayable from the top every time. However, all button clicks after the first trigger makes the dialogue flash on screen in full before reverting back to doing the typing animation and it totally interrupts the vibe It’s probably easier seen than explained:
dialogtest.wick (150.7 KB)
Any ideas on what’s causing this/how to fix it so it plays from the start every time? Everything in that test project above is ripped directly from my main project so what you see is exactly what I’m working with.