I don’t know how to explain it so it’s basically an object called player collides with another object called misc then they will go to the frame after the frame that they are currently on.
Here, put it on the update method of player:
if (this.hits(misc)) {
gotoNextFrame();
}
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Basically, hits
is one of (if not) the best functions on Wick. It can provide data for offset and overlap. It simply checks if (THIS) hits (THAT).
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thanks! :D