Yes, this is possible.
To make a clip’s animation not move, use this: " clipName.stop();
" (replace clipName with the name of the clip)
You can also replace “stop()” with one of the following:
play()
gotoNextFrame()
gotoPrevFrame()
gotoAndPlay(#) // Replace # with a frame number
gotoAndStop(#) // Replace # with a frame number
What I just shared is how to pause, play, and change the frame of a clip (character).
If you need help with using these in a project, you can send me a copy of your wick file here and I’ll show you how to add it to the code.