the title says it all. I need some ideas for a card game I’m making based on sheep.
these are some cards I have made so far
I need ideas for cards and what they do.
the types of cards are: Lamb, Item, Construct (buildings), and materials.
You could add an rpg element
You have a barbarian, you have a wizard… you know what, if there’s a health system then you should add a healer, also some med item, and I feel like a jester would be cool as well, prolly a king too cause… idk, you should add a queen, bishop, knights, and— just get the full chess board lol
For more ideas, there’s also archers, goblins, giants, trolls, cavemen, maybe some nerdy sheep, or a sheep in a dragon costume, or even a sheep riding a sheep… maybe another sheep riding the sheep riding the sheep— honestly all these sheeps are making me sleepy
btw this is just me trying to give you ideas, and not everything I say is a good idea.
whatever you add is up to you
but yo these cards actually look pretty cool, nicely made, well done!
I bet 3 billion dollars you got that from TF2, but I agree with
making characters that are inspired from TF2 because Valve is the Best game company,
Fight me.
4 down, 196 more to go for the first set
(btw on the ability the part where it says “take 2 damage” means that the player controlling this card takes 2 damage, it basically has a drawback to using it.
so far for material types I have: fluff, magic, stone, and necrotic? IDK what the skull would be.
How about adding some cards like “Shepherd’s Call,” where you can gather more sheep from the flock, or “Wolf in Sheep’s Clothing,” a sneaky card that lets you steal from other players?
You could even throw in some wild cards like “Baa-rilliant Idea,” which allows players to come up with their own unique rules for a turn!
When I was brainstorming for my own card game, I found inspiration in unexpected places. Like one time, I was stuck at an airport during a long flight delay. Frustrated and bored, I pulled out my phone and started playing spider solitaire.
As I strategized my moves to stack the cards just right, it struck me how the game required both careful planning and adaptability—a perfect combo for a compelling card game."
i may not wanna move