I made Optimization for large games

I made optimization for big RPG games.
I made it so that if your clip isn’t available to see through the screen, the opacity would be set to 0.
Here is a gif that is utilizing it.
Screen Recording 2025-08-18 155652
And here is what’s happening behind the recording
Recording 2025-08-18 162605
NOTE: Wick editor broke the colour pallet, thats why it looks weird.

if(this.hits(playerange)){
this.opacity = 1;
}else{
this.opacity = 0;
}

Is the code, put it in the Update script of your Clip.
Make a Square named “playerange”

2 Likes