I manegade to get 3d in wick editor

here is the code for the 3d
var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {
scene = new THREE.Scene();

camera = new THREE.PerspectiveCamera(
75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;

geometry = new THREE.BoxGeometry(250, 250, 250);
material = new THREE.MeshBasicMaterial({
color: 0xff0000, wireframe: true });

mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);

renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);

document.body.appendChild(renderer.domElement);
}

function animate() {
requestAnimationFrame(animate);

mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;

renderer.render(scene, camera);
}

its a lot of code so yeah thats that

Ummmmm thats for THREE.js, for wick you’d have to make a whole new rendering engine.