here is the code for the 3d
var scene, camera, renderer;
var geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(
75, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 1000;
geometry = new THREE.BoxGeometry(250, 250, 250);
material = new THREE.MeshBasicMaterial({
color: 0xff0000, wireframe: true });
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}
its a lot of code so yeah thats that