my game will have a LOT of dialogue and I want the dialogue to type itself out but I don’t want to have to animate it.
is there any way to code it so that I put the full text in and the text slowly types itself?
(don’t forget to use tweens)
I don’t think he means dialogue animation.
DialogueObj9-23-2022_10-39-18.wick (1.8 KB)
I have made an easy-to-use dialogue function that is also easily modifiable.
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very nice donut
I’d suggest to set both text and delay in the first rows of default event for even more ease
how do I skip the dialogue (what I mean is I want the dialogue to go by quickly when I press a button)
i guess that works better than what I did
defenently… ‘-’ Not
what you would do is make it so that when a button is pressed, it sets the text to the whole message.
how do I do that?