Edit: (It looks like the collision box is similar to a full square when the tree is diagonal).
I’m not sure if we can achieve it with the other hits mode, but I haven’t used that yet…
what you might need to do is use some math (instead of built-in wick stuff) to check the collision based on width, height, and rotation of the 2 objects. i’m sure google or stack overflow will help.
Yes you are right, I knew that that was the problem… I’m wondering if @Hamzah_Al_Ani, could show me how he did it for the “motorcycle” demo… I’m pretty sure he was using slopes… not sure if left the wick project somewhere…