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What Wick Editor Version are you using?
1.19.4 (but there should be no reason this doesn’t apply to 1.19.3)
Describe the Problem
I used nick’s FPS code a few times in my projects but I noticed that 30FPS projects show approximately 31FPS and 60FPS projects show 62. I assumed it had to do with the way it blended FPS, so instead of taking 90% of the previous FPS and 10% of the current FPS, i tried something different but it still doesn’t work how I expect it.
for this, I am taking an array and storing the last 10 frame durations (the time between frames, in milliseconds). then I take the average of all of them and use that to determine FPS. however, I am still getting almost exactly 62.5 FPS for a 60 FPS project. I did some calculations and determined that 62.5 FPS translates to exactly 16 ms between frames, and 60 FPS translates to 16.67 ms.
so theoretically 17ms should pass 2/3 of the time and 16 should pass 1/3 of the time. when printing my array I found that 16 was way more common. i don’t know if this is a problem with my calculations or if this is a problem with wick.
What have you tried so far?
this is what i tried
Do you have a Wick Editor File that we can see? Optional*
Attach a .wick file if you have one in progress that can help us help you!
the code is in the frame in the 2nd layer. (so in the meantime here’s a very early version of a to-be-tetris-like game)
Stacker 2.010-12-2022_16-03-29.wick (18.8 KB)