I was thinking about making a Minecraft game and I was wondering if it was possible to make randomly generated terrain in Wick editor?
My Project7-20-2021_15-49-17.wick (6.3 KB)
yes, use noise algorithms like perlin or simplex noise. make it one-dimensional in this case if you want it to be something like terraria or the blockheads.
a 2d terrain is basically a grid made of rows and colums
you can define x types of terrain (grass, rock, water…)
every cell is a square unit of your random terrain type
Whats that?
just search it up
ok, I will try that.
from what i remember, it’s basically smooth randomness.
for context, if you take like a minecraft world, the world is randomly generated, but that doesn’t mean every 1x1 “chunk” is between 0 and 256 blocks tall, no matter what. the generation sorta goes in a hill. it’s still random, but it’s still realistic.
or if that didn’t make sense, take a look at this picture. the left is noise and the right is random.
good point awc
if we dive into it we see that we need some constraints and rules
imagine a lake shore or a mountain ridge
both pure random and random smoothness wont work
it all depends on terrain complexity
Has anybody tried making randomly generated terrain?
i tried but my guess is to use random choice or random integer