Is there API for loading .wick files like ActionScript's Loader?

What Wick Editor Version are you using?
1.19.3

Describe the Problem
Just a question. Since the editor doesn’t export to .swf, I want to know if it is possible to export multiple .wick files (no need to support custom code) and load them in a HTML project and play their frames as wished. What I mean is something like ActionScript’s flash.display.Loader, which loads .swf (I refer to .wick instead of .swf). I’ve looked at the docs, but found nothing related to this.

What have you tried so far?
Looked at docs, haven’t found anything relevant.

Do you have a Wick Editor File that we can see? Optional*
None

You can directly export .wick files as html files, if you deal with the code nicely. Consider using that?

When you export to HTML, the runtime is included in it, so I don’t see this as feasible, because it’d duplicate the runtime for each .wick file. Well, if they’re instead exported to a interactive ZIP, the runtime is separated from the HTML as well as the .wick file, and the loader code is:

// Download project
fetch('project.wick')
    .then(resp => resp.blob())
    .then(blob => {
        // Hide preloader
        document.getElementById('preloader').style.display = 'none';
        document.getElementById('preloader').remove();
        // Run project
        Wick.WickFile.fromWickFile(blob, project => {
            project.inject(document.getElementById('wick-canvas-container'));
        });
    })
    .catch((e) => {
        console.error('Could not download Wick project.')
        console.error(e);
    });
})
.catch((e) => {
    console.error('Could not download Wick project.')
    console.error(e);
});

So, it uses Wick.WickFile.fromWickFile function from the runtime. But how do you manipulate the frames and named symbols?