Essentially, I’m trying to move my AI for some enemies into a function on the frame, so the enemy clones can just call back to that rather than have their own entire ai running, which has caused lag issues.
Though for some reason, I can’t get it to recognize any function.
When is just out the function as “run();”
It says that it isn’t defined when It is in default of the frame.
So I tried to put *project.run();" which does allow it to recognize it as a function, but it recognizes the whole thing as a function rather than just “run”, leading to it saying it’s undefined.
Not sure how to get it to call back to the function on default.
