Making a Survival RPG - Saving Progress

Introduction to me and my problem

I’m trying out Wick Editor after a few months. I am not much of a coder, or even a developer. Sorta like a part time thingy.

I got this idea in my head while i was playing an Survival RPG on my Android --> Last Day on Earth: Survival. It’s about a knockoff of this game, but I’ll try to add on my innovations and stuff. There will be a campaign, story, map, zombies, and stuff. I’m thinking of making it long enough so that a player can play it for a month atleast, if he plays an hour daily.

I know enough about how to make walls, objects, items, and character designs and movements as per desire.
Now here’s the issue… HOW TF DOES THE GAMER SAVE THEIR PROGRESS??
Like, how should items collected by player be there in the inventory after they come back online?

The Problem Grows
I browsed the Forum for a few hours, trying to find a solution. I did find a few temporary solutions. BUT the thing is… might sound crazy… I’m thinking of exporting the game to .html, and then converting it into an .apk, and then upload it on THE GOOGLE PLAY STORE !!

Do ya’all, the great forum helpers or whatevs, know a solution? Or should i jus drop this plan, learn traditional coding and developing then make a proper game to publish?

(PS: i haven’t even thought about the practical stuff yet, just a skeptical idea. So… needed to consult the wiser guys i guess)

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i’m not too familiar with this, but there’s something called localStorage in javascript that you can try reading into. if used properly, you should be able to save and load data with the help of the browser itself, so progress can save between sessions.

it should definitely work well if you play the game on a computer, but i’m not sure how it would handle being converted into an apk (this would probably require just trying it out). wick is also simply not built very well for mobile applications (i have tried, and it’s very jank to even make buttons barely work). so i wouldn’t recommend making a fully fledged mobile game with wick.

i think if this is your first time coding (or at least if you are in the early stages of programming), wick is an excellent tool to start learning, and it’s easily my top recommendation for people starting out. what i would suggest is that you write down your game idea if you haven’t already, and then set it aside while you make smaller projects that wick can actually support, like a normal web game.

once you have the general coding knowledge to do so, it may make sense for you to switch game engines to something like Godot or Unity. there will be a learning curve to learn a new language and interface, but they are more mainstream than wick and natively allow mobile exporting (as far as i can remember).

Thanks for the… motivation… i guess…

Well, yeah, I’m going to learn basics from Wick, then move on to other good software…
Im thinking into buying your idea for using my game idea to make a sime computer html game. Which i could have as my project… I did check into engines such as Godot and Unity, i think I’m going to prefer using unity in the future. So cheers to that.

And it’s really good to hear from someone that instead of contemplating the entire thing, which seems impossible, let’s just make simple projects and slowly step towards being an actual developer. Thanks bud.

I’ll start this project, and try to be more frequent on this forum, i actually find it helpful unlike other forums…

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