Making multiple frames move to one interaction

I was trying to use the interaction tool to create a little game in Wick Editor 1.19.3, but when I switch frames to do a different action, the animation doesn’t follow the movement of the last frame. Is there any way to make it so that multiple frames move at the same time from the same button press?

I’m not sure I understand correctly
usually (it is not a fixed rule) a game runs in a single frame where the code resides and the animations are in clips placed in that frame
So for example you player movements are all in a clip called player
The game logic is in a stopped frame
When you press a button (the code for press button detection is in the stopped frame) you tell your player clip to go frame of his timeline where the player jumps (for example)

Okay thanks!