ok thanks dude or girl whatever
I’m male btw…
Also, the next step would be this:
project.local_storage.setItem(“Saved data 1”, EqualToThis);
(change the Saved data 1 with the name of the saved data, and the EqualToThis with what the data should be equal to)
where do i put that? and how do you delete something on a different frame?
well delete or put something in a different frame i mean
Delete or put something on a frame that your not on… u really can’t do that, but u can set variables to let the project know that once u enter that frame something gets deleted
Also, put that line in the update script
just a quick check how do you use remove
obj.remove();
change obj with the objects name
ok thx dude
is there such function as frame?
Also, if u still need help with the save thing, here’s the last step, default script
Summary
project.something=project.local_storage.getItem(“saved data name”);
explain more plz
i meant like can you specify what frame that action executes?
where do i put this? project.local_storage.setItem(“ Saved data 1 ”, EqualToThis );
update script
(Change the Saved data 1 with the name of the data,
and the EqualToThis with what it should be equal to)
give me an example
Here’s an example:
project.local_storage.setItem(“ Medal ”, Golden );
Here’s another one:
project.local_storage.setItem(“ Imposter ”, Red );
i meant an example project
pls be polite lol
btw i have none
lets try to be practical.
First question is:
is it safe to save players progress on client side?
Usually not. You can do it if you trust your players or if you dont care about ppl messing with your game.
Trusting your players is a BIG error.
Saving progress on client side (local storage, cookies, a file…) open the gates for hacking.
Usually online games save progress on server side to avoid (or at least reduce) hacking. Wick is a tool to develop client side application.
have a look here for more variables saving in local storage or cookies projects if you are still interested:
https://forum.wickeditor.com/t/saving-preferences-to-cookies