I’ve decided to start work on a movement and collision system, where the user has to implement minimal code.
I want to make the first parts of making a game in Wick easier for everyone.
(It will also have good collision detection )
Plans
Have an initialization function that sets up a wall list automatically (based on clip names) (and maybe settings? such as changing hitTestOptions, momentum settings, max collision iterations, etc.)
A single function that can be added to a clip to make it a player/moving object (and custom controls for each clip)
Actual documentation / useful comments
Possibly a layer system (although it would be pretty difficult to make it good)
Also, if anyone has any ideas, suggestions, or feedback, feel free to do so.