Added sprinting, but found bug where you can stay on the wall like this:
beta perfect collision7-14-2020_8-19-12PM.wick (31.2 KB)
Draft 2
Solved the “getting caught on ground” problem. No other changes since last time. (read Draft 1 for more info)
beta perfect collision7-14-2020_9-59-23AM.wick (30.8 KB)
Draft 1
I did not take any code from Revon or look at their code, this was all either my code or code that I found online and changed to my needs.
This is not done. The player sometimes gets caught in a few places on the ground that make it slow down and speed back up for super small instances, but noticeable enough that it isn’t that good.
Based on Mario. You can only walk left/right and jump. The only sprites are the standing still and running animations. Later I might add running, higher jumping while running, crouching, and other things like that. Making this for the hope of making a Mario game, I want to make powerups a thing too.
beta perfect collision7-14-2020_9-41-47AM.wick (31.6 KB)