My player movement is multiplying after trying to restart the game

I am using wick 1.19.3

After completing the game and trying to restart(which all works) the movement of the player is far faster than it previously was(this make the game on one level easy as pie and impossible on the other), I truly am stumped in why this is happening

With the little experience I have, I did my best to find and solve the issue, I retyped most of the code in hopes that Wick was editing it wrong but no, need help from someone with more experience. Thank you

I would attach the file but I was unable. Sorry!

welcome to the forums. I have no idea whats wrong, it might be an error in the code, can you send the movement code?

Hi @Leo_Stone, welcome to the forums! :tada:

From how you described it, I think you’re using the code for the update event (the one given in the references) for making the movements happen. When the code is run, it’ll add the update script, and when the frame is left and re-entered, the script will be added again (which would increase the movement).

If that's the case, here's a solution

Open the script (the code) and click the “+” button (right next to default). Select “timeline” and click “update,” then move the movement code there instead (after removing it from where you had it).

I might be wrong, and if I was, I’d recommend pasting your code with the problem here on the forums so we can check it.